One of the best webs for gamedev. The a-star/Dijkstra section is legendary.
zephyrthenoble 1 days ago [-]
I've been trying to generate my own maps using Voronoi diagrams as well. I was using Lloyd's algorithm [0] to make strangely shaped regions "fit" better, but I like the insight of generating larger regions to define islands, and then smaller regions on top to define terrain.
One of the things I like about algorithms like this is the peculiarities created by the algorithm, and trying to remove that seems to take some of the interesting novelty away.
This kind of exploratory/creative programming is bar none the most fun you can have as a software engineer. I love reading write-ups about projects like this because you can practically feel the nerdy joy radiating off the screen.
azemetre 22 hours ago [-]
It is quite infectious! I would have never thought to use Voronoi like this, my only use is with data visualizations.
rcgy 1 hours ago [-]
Kinda surprised that it's taken this long. Voronoi for map generation is not a new concept, and it produces excellent results.
I fixed the typo twice and it's still wrong, uBlock
stefanwebb 22 hours ago [-]
On a related note, I've started a blog on procedural content generation and GenAI content synthesis: https://gamedev.blog/. Would love any feedback / suggestions! I intend to cover Voronoi diagrams in the near future + a Python implementation and turning it into a 3D map with Unity
This is super interesting! I've dabbled with Perlin noise procedural generation using AlphaEvolve[0] and wonder if it would be interesting to do one with Voronoi map too!
This is a really powerful technique in general because it lets us have some controllability over traditional PCG techniques! All you need is the right prompt and an evaluation metric - could definitely apply to Voronoi maps
vasilzhigilei 10 hours ago [-]
I really wish they just made Civ 5 again, but with these sorts of cool updates.
tasuki 9 hours ago [-]
Maybe they can be added to Unciv?
lawlessone 1 days ago [-]
Haven't played any of the new Civ games but find this very interesting.
smallstepforman 15 hours ago [-]
Civ4-Beyond the Sword is IMHO the last good Civ game. 1 unit per tile ruins the game.
keypusher 14 hours ago [-]
You might want to check out Old World. It was created by Soren Johnson, lead designer on Civ4, and shares many similarities to that era of Civ while bringing in some new ideas as well.
ACS_Solver 13 hours ago [-]
Currently 90% off on Steam (disclaimer, I'm on the OW team).
10 hours ago [-]
bigstrat2003 9 hours ago [-]
I strongly disagree. Stacked units were utterly boring gameplay; one unit per tile made the military game actually fun for the first time in the series' history.
bigstrat2003 9 hours ago [-]
Civ 7 sucks and you should avoid it, but both 5 and 6 are quite good. They are significantly different from the previous entries due to the one unit per tile system, but different for the better imo.
polytely 11 hours ago [-]
I personally think this last one is pretty great
23 hours ago [-]
Rendered at 00:23:27 GMT+0000 (Coordinated Universal Time) with Vercel.
One of the things I like about algorithms like this is the peculiarities created by the algorithm, and trying to remove that seems to take some of the interesting novelty away.
- [0] https://en.m.wikipedia.org/wiki/Lloyd%27s_algorithm
https://available-anaconda-10d.notion.site/That-Creative-Cod...
[0]: https://blog.toolkami.com/alphaevolve-toolkami-style/